For the Hamlet video game we are creating, what if there was a mission structure similar to the one found in the Grand Theft Auto series? Like say somewhere in Elsinore is Ophelia's house. Her house is shown on the map and you can go to see her for a mission. When you get there, there is a quick cutscene to set up what the mission will be about, then you get into the quest. Maybe early on in the game these will be missions like "get her flowers" or something romantic. Then later on it can be something like "run away from Ophelia," representing Hamlet pushing her away in the play. Each character could have a different quest line.
More examples could be the ghost of King Hamlet. These quests could be the "main quest line" and can only be unlocked after doing the "side quests" of other main characters such as Ophelia, Gertrude, and Polonius. Usually in games there is no order to what quests you can do, but, for the sake of the play, these quest should be done in order of occurrence to the play since we are trying to teach the play to kids.
In the play when the characters are starting to question Hamlet's sanity, we can implement this in the game by Hamlet's actions. Maybe dialogue between him and that characters could drastically be changed as the game goes on.
Also there I think it would be a good idea if there were two versions of the game. One version with the original dialogue from the play. It would be straight script reading between the characters. The other version will be translated to modern day english. This way kids can understand what they are saying, then go back and play the original script version and try to learn that language.
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